This year I graduated in Visual Arts at UFRGS and as a graduation project I created a demo for a game called Lilac House Arcade. For this game I developed a story, gameplay, dialogues, concept arts, wrote codes, animated, modelled characters and props, exploring the practical and theoretical part of creating games and interactive artistic experiences. I tried to approach themes of the strange, intervals, otherness, memory, our relationship with the spaces we attend, and aesthetic subversion.
Alongside the game an academic paper was developed titled "Lilac House Arcade: playing with alterity through the medium" in which I wrote about games as an artform and their creative possibilities in sharing different perspectives and telling unique stories through the lens of this project and my academic, artistic and creative inspirations and references.
I also want to thank, in addition to my professor Marina Polidoro, the artists João Bragato and Matheus Schwartz who were my mentors in their Worldbuilding course and the rest of the class, fellow artists and friends with whom I shared this process, who encouraged me and were a great source of inspiration.
Hope you like it!
Gameplay trailer
Poltergeist minigame gameplay recording
Inventory demonstration
Fish machine demonstration
Technical Difficulties gameplay
Dalí's Dream gameplay